


Core missions unfurl within beautifully-lit corridors and perfectly-staged sandboxes, just as well as they always have done, but Chief now has the opportunity to explore the world around him between the litany of lengthy boss battles and tiresome monologues.
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Halo Infinite eschews the breakneck, cinematic structure that the series has dutifully followed since its beginning, but that isn't necessarily a bad thing. The way 343 tells this story is a break from convention. And, yes, you may well cry by the time the credits roll. But for those that have been with Chief since the beginning, the story satisfyingly resolves an arc that's been steadily building since Halo 2 – even if the road to reach the end can be a little bumpy at times. Players new to Halo won't be properly equipped to appreciate much of the drama at the heart of Infinite's overarching narrative, while series veterans will likely lament the absence of so many supporting characters – many of whom have become so intrinsic to the feel of the Halo universe. It's in this stranglehold where Halo Infinite struggles under the weight of its own legacy. 343 has made a concerted effort to strip Halo down to its essentials, to make it more manageable for players coming in without two decades of lore committed to memory: there's a super soldier to control, a hostile alien world to tame, and a blue-hued hologram to befriend. Infinite is set 18-months after the devastating conclusion to Halo 5: Guardians and, aside from a handful of collectible audio logs detailing life aboard the UNSC Infinity, it isn't all that interested in exploring what happened in the interim. Master Chief is tasked with getting planetside and battling back the Banished frontline, fighting for inches of ground as he chases the ghosts of his past. Halo Infinite kicks off with the war against the Banished already lost, with the loose coalition of Covenant exiles already entrenched on Zeta Halo – having spent six months steadily pulling apart the last remnants of the UNSC as it works to piece a fractured Installation 07 back together again. And tying it all together is a free-to-play multiplayer component which pulls players across three platforms into one shared, competitive arena. It's a truly expansive experience too, shoving Spartan-117 out of the small sandboxes he's been so comfortable playing in for all these years to encourage exploration of the entire playground.

Halo Infinite is a spirited return to the familiar fundamentals that underpinned Combat Evolved, reclaiming a sense of discovery that, while once at the heart of Halo, has gradually withered over time. In Halo Infinite, the response to such a sustained campaign of criticism is one of deliberate defiance. Halo 4 was too thematically familiar, Halo 5: Guardians too mechanically expansive, and the scars left by the corrosive launch of The Master Chief Collection never healed over for many in the community. That said, the series' most recent installment is one of the largest Halo games to date, ensuring that those who prefer a single-player experience are still well catered for.While 343 may have been at the helm of this series for a decade now, it never felt as if the studio truly understood what it had in its hands. In fact, many of the series' entries are surprisingly short, especially when compared to some of the single-player campaigns found in other popular FPS franchises like Metro, Call of Duty, and Doom. Updated February 14, 2022, by Thomas Bowen: The Halo franchise isn't really renowned for its long story campaigns, with the developers instead opting to focus on quality rather than quantity (well, that and multiplayer mode, of course). Where available, campaign completion times are based on averages from. Those releases aside though, here's every Halo game's campaign length, ranked from shortest to longest. RELATED: Halo: The Most Overpowered Weapons In The Entire Series, RankedĮvery Halo game is included in this list except for the remaster of Halo: Combat Evolved because it's the same length as the original and Halo: The Master Chief Collection because putting six campaigns into a single game makes it unsurprisingly long. The length of first-person shooter campaigns has been relatively consistent since the release of the first Halo title but there is still some variation in length. P>A franchise that has now spanned more than two decades, Halo has seen plenty of first-person shooter campaigns, along with a couple of real-time-strategy and twin-stick shooters.
