

Also excluded are any other items, such as themes, avatars and DLC. (For clarity – To the best of my knowledge, the following figures include all PS3, PlayStation Vita & native PSN releases within the UK, but exclude PSP, PSOne Classics, PS2 Classics, Minis & PS Mobile titles. Why I’m giving you these figures and not Sony is beyond me.
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£39.99 for a year of a service which provides top quality games such as Battlefield 3, Uncharted: Golden Abyss & Xcom: Enemy Unknown each month is certainly making me want to play more.īeing the massive geek I am, I’ve looked at all the games made available – for free – to subscribers during the first year of PlayStation Plus’ Instant Game Collection, and found some simply mind boggling results.
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Sony advertise PlayStation Plus with the catchy strapline of “pay less, play more”, and looking at the figures above you’d be hard pressed to argue. Vita players get a modest 4 titles, totalling £73.96 worth of downloads, although again, this saving could net you another two years of PlayStation Plus (or one, and that Vita Memory card you’ll be requiring) making the service pay for itself instantly. There’re 9 games, amounting to £230.41 of content for PlayStation 3 gamers alone, and whilst we have to account for the PSN’s less than favourable pricing system against physical media, you’ve got to admit that’s a ridiculous amount of money. The other noticeable difference implemented this year, is the inclusion of PlayStation Vita titles, and the subsequent removal of minis and Classics, from the monthly updates.Īt the time of writing, anyone with a Plus subscription can access 13 games completely free of charge, which at their current PlayStation Store retail prices would cost in excess of £300. Of course, the arrival of what Sony calls its “Instant Game Collection” has been the biggest change, bringing top-rated AAA titles to the service and making PlayStation Plus now almost unrecognisable in terms of content from its humble beginnings. The evolution of PlayStation Plus from a somewhat niche product running alongside the PS3 – acting as little more, in my opinion, than a promotional tool – to what is now a fully-fledged PlayStation experience, has been more than welcome. Twelve months on from the relaunch, I’ve decided once again to look at the service, round up the figures, and throw my two-penneth in. About a year ago, as Sony re-imagined PlayStation Plus for its second anniversary, I wrote an article about the subscription model, and its monetary value.
